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Avatars are always digital twins? How about no?

 zuletzt bearbeitet: Tue, 01 Oct 2024 15:12:09 +0200
jupiter_rowland@hub.netzgemeinde.eu
Surprising revelation: Virtual world users don't necessarily want their avatar to be their digital self. In fact, they don't necessarily only want to have one avatar.
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Why descriptions for images from virtual worlds have to be so long and extensive

 zuletzt bearbeitet: Fri, 27 Sep 2024 11:35:50 +0200
jupiter_rowland@hub.netzgemeinde.eu
Whenever I describe a picture from a virtual world, the description grows far beyond everyone's wildest imaginations in size; here's why
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The teleport between virtual world systems (that actually never happened)

 zuletzt bearbeitet: Sat, 14 Sep 2024 14:58:46 +0200
jupiter_rowland@hub.netzgemeinde.eu
How Linden Lab managed to fool almost everyone with a spectacular tech stunt in 2008
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PBR and the shitstorm against the new Firestorm

 zuletzt bearbeitet: Sun, 23 Jun 2024 14:44:05 +0200
jupiter_rowland@hub.netzgemeinde.eu
How the new version of the Firestorm viewer with support for Physically-Based Rendering enrages its users
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The Second Life ageplay scandal and its impact on OpenSim

 zuletzt bearbeitet: Fri, 22 Mar 2024 10:58:59 +0100
jupiter_rowland@hub.netzgemeinde.eu
How Second Life's ageplay scandal that isn't even so much about there being ageplay increases "underage" avatar paranoia in OpenSim
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Things that metaverse designers and developers are bound to learn the hard way

 zuletzt bearbeitet: Sun, 28 Jan 2024 12:43:20 +0100
jupiter_rowland@hub.netzgemeinde.eu
So you think you'll have your metaverse under control? Think again! (CW: nudity mentioned, sex mentioned, BDSM mentioned)
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How to configure landing points in Second Life and OpenSim

 zuletzt bearbeitet: Mon, 04 Sep 2023 20:35:39 +0200
jupiter_rowland@hub.netzgemeinde.eu
An explanation for the landing point controls and how to make landing points act the way you want them to
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What makes virtual worlds successful?

 zuletzt bearbeitet: Sun, 02 Jul 2023 21:51:33 +0200
jupiter_rowland@hub.netzgemeinde.eu
Why some virtual worlds succeeded and survived for many years while more recent ones failed miserably
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