When sim builders in OpenSim seem to have no idea what their own sims look like in the dark; CW: long (almost 3,200 characters)
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There are two things that I keep noticing when exploring the Hypergrid: One, many many sims lack illumination in any shape or form. It is as if many sim builders are completely unaware of the concept of in-world objects shining a light on something else. Basically, when it's dark, the sims are actually dark. It actually pays off for the sims to have the default EEP or Windlight settings with their unnaturally bright nightly ambient light.
Two, however: They still aren't really that dark everywhere. Some things glow in the dark although they shouldn't. Entire buildings, plants, street segments, what-have-you.
I've got a few possible explanations for this phenomenon.
The first one is that the builders simply don't care or even notice when something that isn't a building is glowing. If it's a plant, they don't pay attention to such small details. If it's a building, it might be more of a case of convenience: It's easier to make the interior of a building, furniture included, full bright than to go find and install lamps which, in turn, is easier than making your own working lamps. And it's even easier to
make the whole building full bright.
The other two are based on my suspicion that the sim builders have their viewers permanently set to midday. But why would they?
Either if they find their sims too dark at night, switching to midday is
even easier and more convenient than making anything glow, let along educating yourself about full bright first.
Or they simply use OpenSim on absolute toasters. In order to have FPS beyond a slideshow, they have to turn everything in the graphics settings off that they possibly can. I'm not just talking about shadows, normal/specular maps and water reflections. I'm also taking about transparent water, atmospheric shaders and all light sources that can possibly be turned off, i.e. everything except the Sun, the Moon and ambient.
They may actually have tried installing light sources on sims before, but they didn't see a difference. Or if they did see a difference, the FPS took a nose dive at the same time.
So if they justify the lack of illumination on their sims with, "Nobody else has lights on their sims either," it's either because illumination is so rare in OpenSim that they genuinely only ever end up on sims with no light sources. Or it's because they can't see the light sources after having turned them off in the viewer.
Those who are simply too lazy and who don't care while having a powerful enough machine will end up having a hard time with PBR. It'll simply look drab to them in-doors. That's because PBR heavily relies on light sources that are not ambient. But if you don't install any lights in building, and you have shadows on, ambient light is the only light you have.
I guess the only way to mitigate this would be if all those super-popular freebie sims that see more visitors than Lbsa Plaza only offered lamps that actually act as light sources and buildings with already built-in lamps. If sensible, these lamps would have to be scripted and emit light by default, otherwise they'd have to emit light permanently.
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