I'm still wondering where all those giant male #
avatars in #
OpenSimulator come from.
Is it because #
SecondLife converts do as they did in Second Life using the default viewer, distrust the size measurement and pull the #
avatar height slider all the way up?
Is it because new users simply use the shapes that come with Second Life mesh heads, many of which are set to giant sizes, and they don't change anything?
It certainly isn't because they want to be as tall as everyone else. They'll soon notice that #
OpenSim avatars are much more likely to be realistic, and that OpenSim isn't full of absurd giants more than anything else.
#
Metaverse #
VirtualWorlds